Golaem Crowd for Maya 2014 versions

Replicates characters and populates shots in a short amount of time
5.3
Nov 23, 2021
Review
4.0
Aug 26, 2015
3.5
Nov 10, 2015
Review
3.0
Jan 5, 2014

What's new

v5.3 [Nov 30, 2016]
Improvements
Improved memory usage at rendering time (up to 50%)
Improved Collision Trigger UI
Improved "Open Layout File" in the Simulation Cache Layout (load all relevant gscl at the same time)
Improved UI for the Animation Transition node (max zoom level, transition mode display, snap on maya frames, refresh)
Sampled frames are now logged when rendering with a Info log level
Auto Compute Motion Blur parameters tool in the Crowd Render Proxy
Added new subdivision parameters for Arnold
New "Random Target on Mesh" Target Mode in the GoTo Behavior
Added an option to remove the Motion Clip first frame offset in the SyncMotion Behavior
Bug Fixes
Fixed render failure at second render with Redshift
Fixed motion blur computation in 3Delight
Fixed motion blur computation in Mental Ray
Fixed motion blur computation in Renderman
Fixed render percent in Redshift
Fixed V-Ray render layer support
Fixed bbox clamping in Redshift
Fixed Simulation Cache corruption when using blend shapes with additive blending
Fixed Limbs computation when using additive blending
Fixed a crash when using the SetMeshAsset layer in a non existing mesh in the Simulation Cache Layout
Fixed a crash when selecting an entity by entering its id in the Visual Feedback
Fixed a crash when rendering an empty Crowd Render Proxy
Fixed a crash when viewing cloth in the Simulation Cache Proxy
Fixed Enable Layout checkbox in the Simulation Cache Proxy
Fixed Terrain adaptation in Maya 2017
Fixed multiple skeleton connected to the OutPlug Attribute of the Simulation Cache Proxy
Fixed Layout File not saving when closing a scene without saving it
Fixed consistency between Simulation Render Percent and Simulation Display percent
Fixed normal computation in footprint display
Fixed collision with Yeti render callbacks
Fixed dynamic target / dynamic target update period in the GoTo Behavior
Fixed update of percentage when setting Entity Types percents from the text field in the Population Tool
Fixed Entity Types percents in the Group Entity Type Node in VP2.0
Fixed bad offset for one bone constrained Character in the Render Previz display mode
Refactoring
Shader importer when a Character File is loaded via the Entity Type Interactive Menu
Instancing is disabled in the Redshift Render plugin
Instancing is now enabled in the V-Ray Render plugin
Automatic triangulation is now disabled in the Arnold Render plugin (faster and more precise geometry)
NavMesh Creator now ignores hidden geometry
API
Update automatic skeleton flags in the glmCharacterMaker command to take detection mode and auto compute parameters into account
Support of layout and terrain files in SimulationCacheToolCmd
Simulation Exporter Tool updates the Simulation Export optionVar when a simulation is exported
New optionVar for Simulation Bake files
Supported Rendering Engines
Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.40.XX & 3.30.XX
V-Ray For 3ds Max 3.30.XX
Renderman Studio 21.X
Mental Ray For Maya (any version)
Redshift 2.0.66
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4b31
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
Renderman Studio 20.0

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